At the Acer Computer presentation, the Taiwan company showed an intriguing new AI based technology for gaming. Winking Studios, an art source gaming development company that enables users to create 2D and 3D works for platforms. The big question is: Can this technology go beyond gaming?
An exclusive interview with the head Winking Studios’ AI head Rita Liu.
Winking, what is the background of the company?
Winking Studios was established in 2003. With over 20 years of game development and art outsourcing experience, Winking Studios has over 800 employees through Singapore, Kuala Lumpur, Taipei, Shanghai, Nanjing, and Suzhou. Our expertise includes art outsourcing and full project development, across PC, Mobile, Switch, Xbox Series X/S, PS4, and PS5.
Our partnership with the top companies in the business allows us to perfect our craft to the finest. We continue to deliver the most exceptional work for our partners around the globe, such as Activision Blizzard, EA, Bungie, Ubisoft, Riot Games, SQUARE ENIX, NCSoft, NEXON. Over the years, Winking Studios has been part of many great projects, including Assassin’s Creed Mirage, Destiny 2, Skull & Bones, Lineage 2M, Genshin Impact, Final Fantasy XIV, Blade & Soul 2, and Onmyoji.
In 2023, Winking Studios launched its AI Research Lab. We introduced GenMotion.AI, its first AI tool created to support and empower animation professionals in producing high-quality content.
Do you see Winking as a disruptive technology?
Our approach to this AI tool is different, with the focus not solely on AI itself. We designed GenMotion.AI to boost animators’ productivity, with AI technology simply helping us reach that goal. We know that no innovation changes things overnight; only tools that integrate seamlessly into existing workflows are truly practical. This tool is set to revolutionize the art production process—not by disrupting it, but by enhancing it.
Beyond Gaming
How could this tech go beyond gaming?
Currently, our tool is designed for animation professionals, providing advanced editing options to fine-tune their work. We plan to expand its accessibility to anyone wanting to express their creativity. We will offer intuitive options to help bring their ideas to life.
Is there a certain skill needed to use Winking?
You’ll need to enter a prompt, and currently, since the tool is designed for animation professionals, some skill is needed to apply the animation to a 3D model within 3D software or game engines. However, we plan to make GenMotion.AI accessible to users without specialized skills in the near future, offering them the same quality we provide to professionals.
How would the average person use Winking Art Modeling?
Our future updates will expand the tool’s accessibility to both seasoned professionals and amateur creators. Users will be able to choose from a variety of 3D models, using an intuitive interface that simplifies animation generation, making it easier than ever to bring their creative visions to life.
Acer presented Wining Studios technology at the IFA 2024 in Berlin